Describe a scene in plain English. RiftbornAI builds it inside your live editor — terrain, lighting, blueprints, characters, foliage, cinematics. Native C++ panel, ~500 tools, vision-loop verification.
You type. The plugin plans. It calls real editor APIs. It screenshots the viewport. It iterates until the result matches the intent. Nothing leaves your machine unless you bring your own LLM key — and even then, you can run everything locally with Ollama.
Landscape sculpt, multi-layer materials, weight-painted foliage, atmospheric fog, water bodies, post-process volumes.
Directional, point, spot, rect lights. Sky atmosphere. Vision-loop verifies mood against the prompt.
Blueprint creation, component wiring, characters, navigation, AI perception, GAS abilities.
PBR graphs from texture maps, parameter-driven instances, landscape blends, PCG graphs, Niagara systems.
Level Sequences, camera animation, keyframing, playback control.
Stable IToolModule SDK. Ship your own tools as a sibling .uplugin. Reference example in the repo.
RiftbornAI is two things at once. A native C++/Slate copilot panel that docks inside the Unreal editor like any other tab — chat, plans, approvals, tool browser, execution history. And an MCP server that the installer wires into Claude Desktop, VS Code, Cursor, and Windsurf, so the same ~500 tools show up there too.
Bring your own LLM key — Anthropic, OpenAI, Google, or a local Ollama install. No subscription, no per-seat cost, no telemetry unless you explicitly turn it on. Every mutating tool runs through a governance pipeline with risk tiers, undo strategies, confirmation tokens, and cryptographic proof bundles you can audit.
RiftbornAI is free while it's in beta — download, install, use it in your games. No DRM, no expiry, no nag. When we cut v1.0 stable, the plugin becomes paid. Founding Supporters who buy now lock in the v1.0 price and get lifetime updates.
Stripe checkout, license email within 24 hours, Discord invite included. Plugin is free and fully functional through the beta — your license takes over at v1.0. See COMMERCIAL_LICENSE.md.
<YourProject>/Plugins/.Setup\install.ps1 (Windows) or
bash Setup/install.sh (macOS / Linux).Trouble? docs/FAQ.md has the common ones. Bug reports: GitHub Issues.